_-
Arrangements
-_
I am going to break arrangements down into Past (2 weeks), Future (2 weeks/month), Ruminations, and Announcements!
Past
Recordings/Mixing Tracks for Gigabuster OST
The final 4 I shall call them, have been doubled-tracked, single-tracked, and sung into oblivion.
Double tracking - Recording a guitar part twice to make it sound beefy/full,
Single tracking - recording a part once.
Sung into oblivion - Massacring your vocal chords.
I have gone through about 3 or 4 mixing passes with the entire MAIN album, and I can proudly say that I can add the last 4 tracks of the OST to the mixture.
Finalizing Sheet Music and Helping final preparations for Ciel Fledge
Making connections in the creative world is paramount to success. I am fortunate enough to know and be friends with beautifully talented people, and I know that I can go to them (with a fee in the front pocket) and ask for their expertise on my work to ensure that people who enjoy it get it at the highest quality.
Once I send the final sheet music out the door, my heart can rest a tad bit easier.
Final preparations for Ciel has been cleaning up odd tracks (mislooping) and sound effects.
Future
Quite a bit. The most important for the next two weeks (honestly, month) is:
Gigabuster OST (finished/mixed/mastered)
Gigabuster Extended OST (finished/mixed/mastered)
Giga guitar tabs (finished)
Can it be done?!
Yes.
I already have a personal plan in place that I know is more than do-able, and I am making it my job to actually push past it. Working for yourself is essentially about adhering to parameters and goals you set for yourself. It’s a learning process, but I believe I am getting better at it and will soon master it (which is really learning to master myself and how I manage my time).
RUMINATIONS
One cool, yet terrifying thing about composing, is the idea of you being in charge of getting projects (gigs, clients, etc). There are multiple ways to put yourself in ear-shot of the many developers/directors who exist, but at the end of the day, success in your craft boils down to one simple thing: Marketing.
I am not going to say that I am horrible at marketing. I feel as though marketing is a mindset. I believe that I have a stubbornness in me that has been preventing me from creating multiple avenues to make my voice, or musicality, noticeable.
Marketing (moreso networking) is a requirement to making it in this profession. There were a few steps I took initially that I felt would easily (chuckle) propel me into work:
First step - Create a website and upload my content to streaming services.
Second step - Promote my services via threads on game developer forums.
Third step - Create a Twitter account.
Fourth (gigantic) step - Go to GDC.
Fifth (current) step - Create a blog.
???
Profit
Step one helped me network with game developers via step two, which resulted in work with repeat partners over the past 5 to 6 years.
Even with that, it still hasn’t been enough to live off on.
That is NOT at the fault of developers out in the world. The lack of traction is still, ultimately, my fault and includes MULTIPLE facets. One thing I believe I can change, that is effecting an influx of prospective work, is a lack of consistency.
I think that when your network is small, you have to make it your goal to steadily water and nurture relationships. I think this is great, because I am HORRIBLE at this in my personal life.
I love how personal skills I am not strong in need to be strengthened in my profession of choice! In many ways, it is going to make me an overall better person.
Anyway, consistency is key. Consistently checking in with colleagues, consistently following up with older devs you admire, albeit maybe not having a chance to work with, following up with older devs you work with/have worked with, consistently putting work out into the ether to show that you are honing your abilities and your skill set..
These are things I believe I have to do because my network is small and I need to make it grow.
I need to make myself visible.
My issue is doing it in a way that is organic to me.
I have picked up my consistency, albeit not in a way that would be orthodox -
I am posting more on Twitter. It’s a low bar, ha, but it is being raised! I primarily post to support other devs/composers, their work, and how their work inspires me, but I’m POSTING.
I have currently updated my website (and my ‘company’) so that it better reflects my current skill set.
I am keeping in contact with colleagues in the profession and strengthening relationships with great people who love doing what I do.
I think this is great, because I am becoming more active, but I also think it’s not enough, because it’s not showcasing MY capabilities. I have to show the world me, but how do I successfully do that in a way that sits squarely with my mores?
!Announcements!
ANNOUNCEMENT 1: Warm-up Live Streams
I do warm-ups nearly every day that I write music. It’s really fun for me because it is experimental and, most importantly, it shows an less glamorous side to music composition.
There probably won’t be a final product. I’m probably going to make a lot of non-bops, or anti-bangers. The goal, really, is to see someone in the profession being imperfect, and working hard to tone those imperfections.
That’s one thing that I have no problem broadcasting.
The schedule:
Monday, Tuesday, and Thursdays
8:00 AM - 9:00 AM (Vietnam)/9:00 PM - 10:00 PM (Est time, US)
It’s going to be RAW, AND UNADULTERATED CONTENT that is rated pg-13.
It won’t be bad or anything like that. There will be themes for each week, and I’ll be uploading the content to Youtube and Bitchute!
It doesn’t feel invasive because I do it anyway, it’s only for an hour, and it will be practicing fun!
(Disclaimer: Still working on getting an USB microphone, so you’ll be hearing me from either the left or right said of your head)
ANNOUNCEMENT 2 Documenting the creation of an Album
I love challenges. Especially ones that take me out of my comfort zone and force me to truly test what my capabilities are.
I have primarily written for videogames, but the truth is, I want to write for all kinds of media. I’m a huge fan of dramatic television (Handmaid’s Tale, I’m looking at you), horror films, drama films, and mature content animations. Disney (I know), anime (I KNOW) and most importantly, The Animatrix (I KNOW!), instilled a deep love of the animated medium in me, and a current viewing of Love, Death, and Robots has ignited it passionately.
That being said, jobs like that don’t grow on trees. A lot of it is (ding) 1. Networking and 2. Being in the right place at the right time. Sometimes you don’t have those things going for you. So, what do you do if there is a job you want, but no jobs available to gain experience?
YOU MAKE IT YOURSELF.
The goal -Write 50 minutes of music in 8 weeks.
This “personal documentary” is a combination of proving to myself I have what it takes, showing to future partners I have what it takes, and putting myself in a faux environment of compressed stress similar to something I may encounter.
I see myself as a fairly versatile composer who has NO issue writing in different styles. That has been the majority of my career.
I have also been extremely fortunate to work with a host of devs who ask me to write in a style, but not like a person. They are open to my interpretation of their desired emotion, and I love it.
I want to continue exploring my voice, and really pushing my capabilities as a composer. Writing for anime/telveision is a different beast as well, so it will be a new mindset for me. Writing to an emotion and a work that isn’t necessarily there yet (knowing that the piece I write could be used for multiple scenes) is very interesting!
I won’t be able to enjoy it in that capacity, but I can imagine it.
I will be making a post that goes in depth about this project very soon!